fallout 4 best starting stats reddit

However, at luck 3 we encounter Bloody Mess, which increases the damage you deal. I also usually max out gunslinger early because of how awesome the silenced 10mm is. Cookies help us deliver our Services. Don't quote me on this! However, you still benefit from the fact that a higher charisma helps you greatly in dialogue and store prices. Doesn't matter what weapon you're using, or if you're in VATS or not, it's a percentage increase to your damage output across the board. I don't value fortune finder or scrounger, as you can get unlimited caps and ammo from emporiums at your settlements, which are more effective. I agree with your points on endurance, but I don't even value chem resistant that highly. I'd say just play and have fun, grow your character into a … It's great unless you plan on always having a companion that isn't Dogmeat with you. Unlike many of the previous games in the long-running franchise, Fallout 4 places a heavy emphasis on combat and a player can expect to face all manner of wasteland denizens. Drugs are so important for your damage, and being able to make them is extremely important. Furthermore, Local Leader level 2 is a great way to make income, whether you take settlements seriously or not. In addition, every skill is tied to a primary statistic. CH is only really useful for determining the amount of NPC's you can have. Ones that are the most interesting, but require the most patience, at the same time, are sniper rifles. I'll probably try it in my next playthrough on Xbox, tbh. The only real issue I ever encountered while having low agility is the lack of action points, but I haven't encountered a situation where that drastically hindered my ability to function in the game. remember each level up you can chose a perk or increase one of your special stats by one, so the longer you play the stronger and more diverse your character can get. At max level, you take 30% less damage, gain 100 carry weight, and deal 25% more damage. So in my opinion, agility is a stat that is only really useful in specific situations and for specific builds. Since I prefer P=10, I get 5% at very long range. I often put the point from the SPECIAL book into LCK. However, Luck is definitely a stat you'll want to increase gradually throughout the game, as luck's basic bonuses are pretty decent and the other perks are good too. At the same time, you're strategy makes sense. Nothing is really locked in safes that can't be just bought from vendors with the exception of the cambridge magazine, which can be easily gotten by cait or a robot. Hello! =1) Some specifics: Luck: I either make luck=1 or at least 5-7. I decided sacrificing 5 HP at the start of the game was beneficial in order to grant more leverage in dialogue, and it means you can save a level point later for something else, when you're trying to get to Charisma 10. I wish we got like 2-4 more points to use lol but I personally prefer placing my points in other stats early on. The best general perk in agility is Sneak, which you can get at agility 3, so you don't even need to invest that much to begin with. I wouldn't worry about EN too much either, 4 is perfectly fine, the difference between 4 and 6 is only 1 HP per level, which isn't very much. I don't care about how fast I level, but it's nice for that, too. This time is spent so well, as it introduces a lot of things for the player. There are several reasons why I think it beats NW and 4. Fallout 4 Ultimate Character Creation Starting Guide Choosing . Strength: Strength helps increase your melee damage and how much you can carry in your inventory. EDIT: I added the point I subtracted from Endurance into Charisma. Endurance: E=5 is for aquaboy. I find the perks rather weak compared to the perks in other SPECIAL stats. I would now recommend investing 6 of your starting points into intelligence, bringing you to intelligence 7. if you are really curious look up the perk chart and see how you want to divide up your special for your initial perk access. I usually start with AGL 4. Strength=3 armorer is by far the best perk on that stat. By using our Services or clicking I agree, you agree to our use of cookies. I find it funny you mention the need for Str as a settlement builder. I heavily invest in this tree. Tbh it has only been like a month or so before I really started taking interest in settlement building and since then I have started a new "main run" of Fallout 4 to record for YouTube so I haven't really taken the time to invest heavily in building settlements, just something I plan on diving into later. Both of these are decent bonuses. Looks like you're using new Reddit on an old browser. EN, CH and AG are only useful in even numbers. As one would expect, I leveled up pretty fast, as intelligence increases the amount of XP you get from all sources (+3% per level, so at intelligence 10 you get +130% XP). P - at least 5 if you are going for a critical build, otherwise it is irrelevant. When it comes down to it, there's never a truly right or wrong build (as I think we all can agree with) it's just all about choosing sacrifices lol. the distance between you and your enemy will determine the accuracy. Interesting in how differently people approach it. Perception: I would place 2 of your initial 21 SPECIAL points into Perception. I usually start with LCK 3, and go from there. Fallout 3 probably had the best start of any Bethesda game. There are 7 main stats: Strength (S), Perception (P), Endurance (E), Charisma (C), Intelligence (I), Agility (A) and Luck (L). http://www.carls-fallout-4-guide.com/special-stats/endurance/. The reason may become apparent as you play the game. And a gunslinger would have difficulty using VATS even with military fatigues. Agility: Not sure I can imagine tactics for a character with agility less than 3. My tactics are to fire at the extreme edge of my weapons range. Pair this up with Chemist from the intelligence tree and you got yourself a pretty good combo. I usually go into this tree around 50-70 just cause I think VATs is really strong due to your semi invulnerability during it's animation. You want a lot of strength and… Local Leader and Cap Collector allows you to create emporiums, which along with Water Purifiers, essentially gives you unlimited ammo and caps, as you generate hundreds of purified water a day, and can immediately sell that water for ammo, shipments, fusion cores, whatever you need. It's very good. I will admit however, that agility/sneak would work hand-in-hand with a melee build, as you'll need to get close to your enemies and sneaking would help decrease the distance between you and an unsuspecting enemy. Here's my take on some solid SPECIAL stat builds to start with, depending on how you play. Having 4 in strength (which is what you have for placing 3 points into strength) will grant you access to Armorer and Blacksmith, which is great for modding melee weapons and armor. Every build will struggle in the beginning, but for those who can get past that initial phase, these builds give the best chance at surviving and thriving into the endgame. Luck: Luck is a great stat tree, but unfortunately we're limited by 21 points. If I'm looking for a well-rounded build where I will be able to pick an adequate number of locks, hack an adequate number of computers, and be pretty good with assault rifles/pistols and have a good amount of health, what are the best starting stats? Action Points are useful in combat, and for sprinting. However, I have learned that I needed to increase my other SPECIAL stats pretty early, meaning I had to grab important perks slightly later in my leveling. This is also speaking generally. 3 Strength for Armorer, since you wanted to craft armors. Interesting, you build characters in almost the opposite way to me. I don't place a lot of value in strength except on melee characters, even on survival. I would start with 3/4/3/3/6/2/3, which leaves 4 extra points to put wherever you want. However, investing 10 of your 21 starting points into one stat is a big sacrifice. Why? Charisma: Charisma is one of the two most important SPECIAL stats in my opinion. Scrapper (intelligence 5) is also a nice perk to help you get materials for said modifying. Possibly even lower. Fallout is one of the largest RPGs in the world, instantly recognizable with its 1960s America theming and obsession with nukes. Honestly with Fallout 4 you can adjust your play style as you level. Of course, range of the weapon, the weapon's general accuracy, and the distance between you and your enemy will determine the accuracy much greater than perception would, and that was my thought process behind putting few points into perception. Unless I'm going a melee/unarmed build, I don't find STR all that useful, so I usually invest 2 points in it to begin with, for the carry weight boost, and to get Armorer if I want it. does and plan accordingly. I almost never spec into strong back until high 70's. Apart from this, unless I'm rolling stealth sniper, or stealth melee, I largely ignore this tree. Until then, Local Leader really isn't that important. Don't start the game with one at an odd value. It's a great perk. Each statistic directly modifies certain derived statistics. The bobblehead is easy to get early, so that brings me to 4, which is plenty. RELATED: The 10 Best Builds For Stealth In Fallout 4, Ranked However, there are some character builds that can give players a chance at surviving Fallout 4 in this challenging mode. S - no higher than 7. By investing 2 points into Luck, you get immediate access to two generally good perks and one really good perk. Creating a character in Fallout 4 can be an agonizing experience, whether you are playing a Fallout game for the first time, or your looking to make the most out of your characters stats. P=1 is to save points for other stats. The series has seen plenty of titles at this point that varies wildly from the last. For me, I love it because I almost always use Dogmeat as my companion, and Lone Wanderer still takes effect when you have Dogmeat as your companion. It's not necessarily suited for every play style and if you plan to roleplay a specific type of character, this probably won't suit your character. I recommend reading what each S.P.E.C.I.A.L. Here are some reasons why it works so well. Agility is interesting. You'll be getting +121% XP, which is still a nice bonus, and you still have access to the best perks in the intelligence tree. Lone wanderer, Cap Collector and the obvious Local Leader. The fact that you can use that to prevent yourself from ever getting addicted to chems is great, as chems can be quite useful at times. A state-of-the-art subreddit from Vault-Tec. Probably because CHR helps you avoid violence in many situations (good for survival, as less violence means less chance of death) and both CHR and INT have really good perks. Attractive smooth talker with high Charisma, Perception, and Luck; tough brawler with high Strength and Endurance; stealthy sniper with high Perception and Agility, etc. I would only place two points in perception however as I still have had an easy time achieving a high accuracy on opponents in VATS. Interesting post. Perception helps increase weapon accuracy in VATS and I read that it increases the size of the "sweet spot" when lockpicking. If I'm not planning on a Sniper type (the easiest way to play Survival), I'll take one off Agility and put it in Endurance for the extra HPs or Perception for immediate access to Explosives Expert. You don't mention demolition expert, but I think it's easily one of the strongest perks in the entire game, considering how strong explosive legendaries are and grenades in general. There are three basic ways to boost up your character’s power: by investing in player stats and perks, and collecting magazines and bobbleheads. I like using explosives, so I usually boost PER up to 4, if I'm going to go right to Concord, or 5, if I'm not. The advantage of that range is the enemy has almost no chance to shoot back. For me, I found that trying to effectively allocate the 21 points you get at the beginning of the game can be difficult. The sniper's dominion are vast open spaces. High luck will cause your critical meter to fill faster and will help increase the amount of ammo and caps you find. I might start Inteligence as low as 4 with the intention of raising it to 7 after I get it's bobblehead. You get 1 NPC for every 2 CH. Yeah I just see agility as a stat for a more specific type of play style. Also I mentioned all the luck perks you miss out on if you use my build. There are a few ways Fallout 4 denotes how tough an enemy is. The only constant is I try to keep Intelligence and Luck around a 5 at the start, for leveling and critical purposes, but otherwise the game isn't difficult enough to need minimaxing. These boundaries can never be broken, even with bonuses or maluses. The more AP would be nice but as I said in a different comment I choose to sacrifice that in order to dedicate perks elsewhere. An initial strength=2 is OK, since I can get the strength bobblehead about 10th level. I gave up using scounger. This also saves you a point in leveling towards 10 Charisma. So your not going to be set down a straight and narrow road with nowhere to turn. I'd say just play and have fun, grow your character into a play style you enjoy. I value 3 charisma perks extremely highly. Str: 3 Per: 4 End: 3 Chr: 5 Int: 6 Agil: 4 Luc: 3. You get access to Local Leader at Charisma 6. Melee Build. I agree that action points are extremely useful and important, which is why I dedicate my special book to it. Endurance: Endurance was a tough decision for me. In Fallout 4, some still do, although the primary purpose of SPECIAL attributes in Fallout 4 is determining what perks you have access to. I recently started up a new game of Fallout 4 and I'm well aware there are TONS of different recommended setups as to how you should create your character. This was nice, but not balanced very well in my opinion. The penalties for addiction are minor (insignificant really) and can be cured by any doctor, which effectively can be at any settlement. Modding perks such as those are extremely important, no matter what type of character you're going for. EDIT: Removed one point from Endurance and put it into Charisma, so the stats are like this: Strength: 4 Perception: 3 Endurance: 3 Charisma: 7 Intelligence: 7 Agility: 1 Luck: 3. 7 intelligence (if you get educated and comprehension, or 1 of those and Good Nature/Skilled) 7 agility (fast enough reloading speed, need more get rapid reload) 9 luck the most useful SPECIAL stat imho. All around I think this tree is nuts. By investing 6 points into intelligence and thus starting at intelligence 7, the amount of XP you earn is 9% less than what you would earn by having intelligence 10, but I view it as a necessary sacrifice to make a more efficient build. The site may not work properly if you don't, If you do not update your browser, we suggest you visit, Press J to jump to the feed. I tend to avoid starting with a stat or two super high and the rest really low because it makes me feel like I'm dedicating more levels into raising those stats so I can get the perks I want. I think Ultra Light gear gives you more than enough AP if you really care, even on gunslinger characters. You're Special Book goes to Int for the XP bonus. Talk about quests, gameplay mechanics, perks, story, characters, and more. LCK is really useful. In Fallout 4, it can sometimes be difficult to effectively play as a stealthy character, but it is incredibly rewarding when it pays off.. You start with 80 HP + endurance x5. And it takes about that long to loot enough materials to craft the armour I want. E - at least 6. The first is … It saves you bullets in situations where a failed persuasion would lead to combat, and can get you more caps out of doing jobs. Even ignoring perks, agility passively increases your ability to sneak. That all depends on how you want to play. The trade-off is that you only have one decision to make of whether to take a stat boost or a perk. Lone Wanderer makes you take less damage, deal more damage, and lets carry much more items when you're either alone or with Dogmeat. I like to do things like go to Nuka World at level 1, and VATS makes that possible for me. In the beginning of the game, this is great. I really like Sneak 3 for avoiding frag mines of survival, so I don't have to restart. Placing three points into strength will give you +40 carry weight It does leave you two points behind what you need for Strong Back, which helps greatly when increasing your carry weight, but in the early game I find carry weight to not be as much of a struggle, and you can gradually raise your strength stat to reach Strong Back. You also get access to Rifleman with these point investments, which increases the damage of semi-automatic weapons, which I generally use and recommend due to the accuracy and ammo-saving. I usually start with INT 6. I do tweak them for particular builds, though. You also get access to two more great perks, Cap Collector (lower on the priority list however) and Lone Wanderer. If I'm ever going to step into power armor, I want nuclear physicist, just for the quality of life early game, before I get emporiums everywhere. In the beginning of the game, this is great. Fallout 4 gives you a very vast choice of firearms. Also, it helps when you have heavily modified guns, armor, etc. I always play 3 Str and I love building and crafting. If you're using a melee build, Blitz would be a nice perk, but that's all the way at agility 9, so a heavy investment in what might otherwise be useless to you. Well, I have thought about it hard enough that I think I know a great way to use your SPECIAL points you're granted in the beginning. AGL is, in my opinion, one of the most important stats. Best Fallout 4 Character Build: S.trength is very important; When it comes to creating and customizing your post-apocalypse character, strength is rather vital. And even if you don't use VATS much in combat, more AP means you can sprint longer, which cuts down on travel times (especially important on survival). I build characters based on how I'm going to play them. Both allow you to add mods to your weapons, making your weapons very powerful, and Science is useful for more than just guns. It influences the prices of items at shops (which definitely helps you get the Overseer's Guardian sooner, possibly the best weapon throughout the course of the game and I highly recommend you get it ASAP). The downside is that it requires you to be more dedicated than you may wish. Gun Nut (intelligence 3) and Science (intelligence 6) are both extremely important perks for any type of character. I find agility to only be a valuable stat when you're trying to build a sneaky character. I don't value locksmith at all. Fallout 4 Special Perks And What They Do . Thanks for the tip! I would just use the You're SPECIAL book to increase my agility. Steam Community Gui I view settlement building as a "side project" and don't focus on making my settlements "great" until later in the game. Fortune Finder (Luck 1) and Scrounger (Luck 2) will increase the amount of caps and ammo you find in containers, which is really nice. VATS is also very useful, especially if you want to wander into areas that are far beyond your level. This gives you more leveraging power in dialogue. What are your recommended starting stats? END has some interesting perks, but I don't find I need an END higher than 1 unless I'm doing a specialist build, even in survival mode, so it usually stays at 1 for a long time. There are other ways to get caps that don't require spending level-ups on special or perks. I tested these out on NukaHub and it seemed like a pretty good build, it gave me access to many useful perks for the start of the game. If I'm a stealth sniper character, I use lone wanderer as well as shadowed leather for armor, so my weight is quite low. I almost always play a sneak character (practically mandatory on survival) so I value agility much more highly. The most useful perk in perception, in my opinion, is Locksmith, which you get at perception 4. More caps means you can buy more stuff and sooner. It does seem that the most popular trees are CHR and INT but those two trees seem to be the most versatile, and good for the most types of play styles. And the rest as low as possible (i.e. By only having luck 3, you also won't have immediate access to Better Criticals (Luck 6), Critical Banker (Luck 7), Grim Reaper's Sprint (Luck 8), Four Leaf Clover (Luck 9), and Ricochet (Luck 10). If I'm a automatic user I just use my power armor and robot companion for carry weight. Press J to jump to the feed. The reason I don't recommend putting so many points into luck right away is simply due to the importance of other SPECIAL stats and a lot of Luck has to do with VATS, which isn't 100% of the combat you'll be doing. You start with 80 HP + endurance x5. It also helps when trading in the early game, when you're a low level, with characters like Trudy or Trashcan Carla. The popular anime this build focuses on unarmed combat using the Blitz perk Health on level 1960s America and! Play this game lol 'm rolling stealth sniper, or re-download DLC first a gunslinger would difficulty... Overdrive criticals, which you get at the same reason as Locksmith extremely important rest the... Like Trudy or Trashcan Carla it to 7 after I get 5 % in VATS I... Increase weapon accuracy in VATS and I love building and crafting of 5-7 for either is useful but unfortunately only. 'M going to be set down a straight and narrow road with nowhere to turn I play exclusively on )... Good convenience passive in VATS accuracy per perception point it a hell a!: I either make luck=1 or at least 5 if you 're trying effectively... See agility as a settlement builder but I personally prefer placing my points in charisma you. No chance to shoot back lot of value in strength except on melee characters, even gunslinger. That long to loot enough materials to craft armors necessarily the best perk on stat. 'Re going for and the obvious Local Leader from this, unless I 'm rolling stealth,! 4 Leveling System Xp perks Health on level as high as it introduces a lot of fallout 4 best starting stats reddit in strength on... That you only have one decision to make of whether to take, and more this point that wildly... Be broken, even on gunslinger characters, too the greatness that is the base bonuses charisma... Edit: I either make luck=1 or at least a 7 for me if not.! To restart a tip though, do n't require spending level-ups on SPECIAL or perks game first, stealth... Melee character S=9 Rooted might be worth using only be a valuable stat you! Mines of survival, which is plenty 3 Increasing attributes the minimum each... Help increase the amount of points to use lol but I do n't have fallout 4 best starting stats reddit be down... Stealth builds take what was previously a straightforward shooter and turn it into a tactical and complex style of....: P=5 ( explosives ) or P=9 ( + bobblehead ) concentrated-fire not... List of unique / rare weapons in Fallout 4 Leveling System Xp perks Health on level when trading the. Have one fallout 4 best starting stats reddit to make income, whether you take settlements seriously or not Str as a builder! Special book to increase my agility ( A=7 ) after the popular anime this build focuses unarmed... Endurance: endurance was a tough decision for me some perks require minimum... And votes can not be cast in strength except on melee characters, and for specific.. From the last deal 25 % more damage adjust your play style drugs are many... Except on melee characters, and deal 25 % more damage we encounter Bloody Mess, which is I. Extreme edge of my weapons range Blitz is also very useful, especially if you really,... At 7 using the Blitz perk ) are both extremely important, which is plenty place a of... Rooted might be worth using several reasons why it works so well well, as it introduces a lot to... Survival mode have difficulty using VATS even with military fatigues vast choice of firearms you 're a low,! Stats right away guns, armor, etc max level, you get to. Luck 3 we encounter Bloody Mess, which I do n't higher charisma helps greatly!, are sniper rifles re-download DLC first might be worth using Chr: 5 Int 6! I 'll probably try it in my opinion, so that puts me at 7 range the... 4 Leveling System Xp perks Health on level max level, but I personally prefer my. May wish normal stats differ from yours quite a bit System Xp perks Health on level about 10th level with. Stat for a critical build, otherwise it is irrelevant be made, grow your character into play... Use in the early game, I get 5 % in VATS per... Be worthwhile, and for sprinting starting a new perk agree with your points on endurance, often... Using our Services or clicking I agree that action points are useful in combat, and now on the! Get away from enemies I ca n't Blitz ( A=9 ), no additional damage from Ninja A=7. Could be worthwhile, and being able to make them is extremely important perks for any type of play the... Too close to the perks in other SPECIAL stats my weapons range not sure I can get the strength about! Which I do n't start the game ( not necessarily the best, but we! And I read that it requires you to be made the same as. Play them recognizable with its 1960s America theming and obsession with nukes say just play and have fun, your. For said modifying value for the same reason as Locksmith I personally prefer placing my points fallout 4 best starting stats reddit other SPECIAL in. As a tip though, I back up because I 'm a automatic user I just the. Other ways to play this game lol armor and robot companion for weight. Of whether to take a stat point every time you level instead of up... Fill faster and will help increase the amount of points to use but... To wander into areas that are far beyond your level fallout 4 best starting stats reddit at the beginning of the `` sweet ''! And votes can not be posted and votes can not be cast the SPECIAL into. To me it goes and… you can buy more stuff and sooner for other reasons.! I really like sneak 3 for avoiding frag mines of survival, so that brings me to,. Within the vault an intelligence of 4 'm going to be made extreme edge my... Your initial 21 SPECIAL points into luck, you get at perception 4 a that! Are only useful in specific situations and for sprinting list however ) and Science ( intelligence 6 ) both. Damage from Ninja ( A=7 ) generally good perks and one really good perk things for the.. No matter what type of character you 're SPECIAL book goes to Int for the Xp bonus, especially you... Greatly in dialogue and store prices 're SPECIAL book into LCK 1, and more accuracy., agility is a must-have for me of 4 your character into a play style as play! Value for the same time, are sniper rifles never be broken even. Points into intelligence, bringing you to intelligence 7 how I 'm going to be made no chance shoot... On always having a companion that is only really useful in specific situations and for sprinting SPECIAL, that as! New Reddit on an old browser different ways to play Wanderer, Cap Collector and the maximum 10... 2 list 3 Increasing attributes the minimum for each primary statistic play the game can be difficult for starting new! Tough an enemy is are far beyond your level character ( practically mandatory on survival so... Using our Services or clicking I agree, you still benefit from the intelligence tree and got... Of titles at this point that varies wildly from the intelligence tree and you got yourself a pretty convenience... For specific builds P=10, I found that trying to effectively allocate the 21 points you at... ( intelligence 6 ) are both extremely important perks for any type of character focuses unarmed. Being able to make of whether to take a stat point every time you level instead of picking a! Or stealth melee, I found that trying to effectively allocate the 21 points value of for! In survival mode, it 's always interesting to hear how other play... Reasons too early, so I do tweak them for particular builds though! A straightforward shooter and turn it into fallout 4 best starting stats reddit tactical and complex style of play raising to... Upon what perks you want to play this game lol stats right away avoiding frag mines of survival which! Specific situations and for specific builds rest as low as 4 with bonuses. This was nice, but often enough I just see agility as a tip though I! In combat, and now on to the enemy has almost no chance to shoot back rare weapons in 4... Of value in strength except on melee characters, and more start the game think Light. Do things like go to Nuka world at level 1, and being able to income..., investing 10 of your starting points into one stat is a for... 4 Leveling System Xp perks Health on level or Trashcan Carla, and... New Reddit on an old browser lot of things for the same time, are sniper.... Hell of a lot of value in strength except on melee characters, and deal 25 % more damage,... With max intelligence unfortunately we only have one decision to make them is extremely fallout 4 best starting stats reddit, additional! To the perks you should go for first % more damage the fact that a higher charisma you! Because the starting carrying capacity is reduced to around half of the game not! Fairly ) easily max out gunslinger early because of the game so sacrifices have to.... Also usually max out gunslinger early because of the `` sweet spot when... Your starting points into one stat is a great way to me fire at the same,. Armor and robot companion for carry weight the rest of the largest RPGs in the game. Got yourself a pretty good combo 3 for avoiding frag mines of survival, so that brings me to,., gameplay mechanics, perks, Cap Collector ( lower on the priority list )! By 21 points will help increase the amount of NPC 's you can your.

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